Educational Games

My interest in sociotechnical systems that support learning and creativity led me to work in the context of game-based learning. I studied shared knowledge in 1) educational game communities and 2) game design teams. As part of a team at TERC that built science learning games, I researched how players in educational game communities develop tacit knowledge and community understanding. I also investigated how distributed creative teams coordinate complex, interdisciplinary work over a distance.

Collaborators: Jodi Asbell-Clarke and everyone else in the EdGE Group at TERC.


Asbell-Clarke, J., Edwards, T., Larsen, J., Rowe, E., Sylvan, E., & Hewitt, J. (2012). Martian Boneyards: Scientific Inquiry in an MMO Game. International Journal of Game-Based Learning, 2(1), 52-76. doi:10.4018/ijgbl.2012010104. [pdf]

Sylvan, E., Larsen, J., Asbell-Clarke, J. & Edwards, T. (2012). The Canary’s Not Dead, It’s Just Resting: The Productive Failure of a Science-Based Augmented-Reality Game. Proc. of Games + Learning + Society (GLS 8.0.) Madison, Wisconsin, USA. [pdf]

Asbell-Clarke, J & Sylvan, E. (2012) Martian Boneyards: Can a Community of Players be a Community of Practice? Proc. of CHI ’12, May 05 – 10 2012, Austin, TX, USA. ACM New York, NY, 409-418. [pdf]